Torres de Hanoi
{ Author: Fl vio Augusto de Freitas, Brazilian Date: September 15, 2000 Goal: This simple program shows a use of the recursive program to solve a problem. In this case, THE TOWER OF HANOI. Unfortunately, the width of the screen (80 columns) hold the graphic animation to a high 13 wheels on a peg. Well, I think this is better than the numeric solution I've saw on the Internet because a image is better than thousands of words. Table of Movements: The number of movements can be calculated by the formula: W 2 - 1, where W is the Number of Wheels to move. Number of Wheels Minimum of Movements ---------------- -------------------- 1 1 2 3 3 7 4 15 5 31 6 63 7 127 8 255 9 511 10 1023 11 2047 12 4095 13 8191 The TOWER OF HANOI Problem: To solve this simple problem, think you have three pegs on a surface numbered 1, 2, 3, left to right. On the peg 1 you put 3 of more wheels of different sizes, the largest under minor. You must change the wheels of peg 1 to the peg 3, but you must move only a one wheel a time and a large wheel never can stay over a minor. The problem get harder when you increase the number of wheels. In effect with 13 wheels you have to do a minimum of 8191 movements. (See table above). History of TOWER OF HANOI: The legendaries Towers of Hanoi keep on a temple in the middle of forest. (What forest? No matter!) There are 64 wheels of polish bronze, and groups of monks dressed of black continuously moves one wheel a time from a peg to another. When they terminate, will be the final of the universe. Well, that's the history say! If they stir one wheel by second, they will take half trillion of years; therefore, you cann't change your plans for the weekend! Using the formula below, you can calculate the amount of movements necessary to make this hard job! } program TowersOfHanoi; uses Crt; const Time = 5000; { The delay time in miliseconds before execute a movement } MaxDisks = 13; { The amount of disks on a particular peg } Wheels: array[0..MaxDisks] of String[25] = ( ' º ', { 0 } ' Ü ', { 1 } ' ÜÜÜ ', { 2 } ' ÜÜÜÜÜ ', { 3 } ' ÜÜÜÜÜÜÜ ', { 4 } ' ÜÜÜÜÜÜÜÜÜ ', { 5 } ' ÜÜÜÜÜÜÜÜÜÜÜ ', { 6 } ' ÜÜÜÜÜÜÜÜÜÜÜÜÜ ', { 7 } ' ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ', { 8 } ' ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ', { 9 } ' ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ', { 10 } ' ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ', { 11 } ' ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ', { 12 } 'ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ'); { 13 } Base = '������������Ê������������������������Ê������������������������Ê������������'; var NumDisks: Integer; { Amount of wheels to move } Movements: Integer; { Present move } Pegs: array[1..MaxDisks, 1..3] of Byte; { The pegs Lines by Columns } OldWhereX, OldWhereY: Integer; procedure ShowTowers; var C: Integer; begin TextColor(BROWN); for C := 1 to MaxDisks do begin GotoXY(1, C); Write(Wheels[Pegs[C, 1]] + Wheels[Pegs[C, 2]] + Wheels[Pegs[C, 3]]); end; GotoXY(1, MaxDisks + 1); Write(Base); TextColor(WHITE); GotoXY(55, MaxDisks + 2); Write('Move #: ', Movements); GotoXY(1, MaxDisks + 3); TextColor(YELLOW + BLINK); Writeln('Press any key to exit . . .'); TextColor(WHITE); end; procedure InitPegs; var C, TotDisks: Integer; begin Movements := 0; TotDisks := NumDisks; for C := MaxDisks downto 1 do begin if TotDisks > 0 then begin Pegs[C, 1] := TotDisks; TotDisks := TotDisks - 1; end; Pegs[C, 2] := 0; Pegs[C, 3] := 0; end; OldWhereX := 1; OldWhereY := 1; end; function LittleButZero(Peg: Integer): Integer; var C, Index, Little: Integer; begin Little := NumDisks + 1; Index := MaxDisks; for C := MaxDisks downto 1 do if (Pegs[C, Peg] < Little) and (Pegs[C, Peg] <> 0) then begin Little := Pegs[C, Peg]; Index := C; end; LittleButZero := Index; end; procedure ShowMoves(From, Target: Integer); var C: Integer; begin GotoXY(2, 17); Write(#201); { É } GotoXY(79, 17); Write(#187); { » } for C := 3 to 78 do begin GotoXY(C, 17); Write(#205); { � } GotoXY(C, 25); Write(#205); { � } end; GotoXY(2, 25); Write(#200); { È} GotoXY(79, 25); Write(#188); { ¼ } GotoXY(2, 18); Write(#186); { º } GotoXY(2, 19); Write(#186); { º } GotoXY(2, 20); Write(#186); { º } GotoXY(2, 21); Write(#186); { º } GotoXY(2, 22); Write(#186); { º } GotoXY(2, 23); Write(#186); { º } GotoXY(2, 24); Write(#186); { º } GotoXY(79, 18); Write(#186); { º } GotoXY(79, 19); Write(#186); { º } GotoXY(79, 20); Write(#186); { º } GotoXY(79, 21); Write(#186); { º } GotoXY(79, 22); Write(#186); { º } GotoXY(79, 23); Write(#186); { º } GotoXY(79, 24); Write(#186); { º } Window(3, 18, 78, 24); GotoXY(OldWhereX, OldWhereY); Write(From, ' --> ', Target, '; '); OldWhereX := WhereX; OldWhereY := WhereY; Window(1, 1, 80, 25); end; procedure MoveLittle(From, Target: Integer); var LittleFrom, LittleTarget: Integer; begin LittleFrom := LittleButZero(From); LittleTarget := LittleButZero(Target); while Pegs[LittleTarget, Target] <> 0 do LittleTarget := LittleTarget - 1; Pegs[LittleTarget, Target] := Pegs[LittleFrom, From]; Pegs[LittleFrom, From] := 0; if KeyPressed then begin GotoXY(1, MaxDisks + 3); TextColor(RED); Write(#7#7'Stopped by user . . . '); Halt(1); end; Movements := Movements + 1; ShowMoves(From, Target); ShowTowers; Delay(Time); end; procedure DoTowers(NumDisks, OrigPeg, NewPeg, TempPeg: Integer); begin if NumDisks = 1 then MoveLittle(OrigPeg, NewPeg) else begin DoTowers(NumDisks - 1, OrigPeg, TempPeg, NewPeg); MoveLittle(OrigPeg, NewPeg); DoTowers(NumDisks - 1, TempPeg, NewPeg, OrigPeg); end; end; begin repeat ClrScr; Write('Disks (up to 13): '); Readln(NumDisks); until (NumDisks <= MaxDisks) and (NumDisks >= 0); if NumDisks = 0 then Halt(0); ClrScr; InitPegs; ShowTowers; DoTowers(NumDisks, 1, 3, 2); Writeln; Writeln; repeat until KeyPressed; end.
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