money

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unit money;
 
{$mode objfpc}{$H+}
 
interface 
uses
  Classes, SysUtils;
 
type 
  TMoney = class;
  TMoneyBag = class;
 
  IMoney = interface  ['{2E0160F6-312C-D911-8DE5-DD8AC3E7C6F4}']
  function add(m: IMoney): IMoney;
  function addMoney(m: TMoney): IMoney;
  function addMoneyBag(mb: TMoneyBag): IMoney;
  function isZero: boolean;  function multiply(factor: integer): IMoney;
  function negate: IMoney;
  function subtract(m: IMoney): IMoney;
  procedure appendTo(m: TMoneyBag);
  function toString: String;  function equals(m: IMoney): boolean;
  function Count: integer;
  function _Self: TObject;
  end;
   ISingleCurrencyMoney = interface(IMoney)
  ['{D6D97717-E52D-D911-83C4-8233402A6B6C}']
  function GetCurrencyUnit: string;
  function GetAmount: int64;
  property Amount: int64 read GetAmount;  property CurrencyUnit: string read GetCurrencyUnit;
  end;
 
  TMoney = class(TInterfacedObject, IMoney, ISingleCurrencyMoney)
  private    FAmount: int64;
    FCurrencyUnit: String;
    function GetAmount: int64;
    function GetCurrencyUnit: string;
  public    constructor Create(aAmount: int64; aCurrencyUnit: String);
    function add(m: IMoney): IMoney;
    function addMoney(m: TMoney): IMoney;
    function addMoneyBag(mb: TMoneyBag): IMoney;
    function isZero: Boolean;    function multiply(factor: Integer): IMoney;
    function negate: IMoney;
    function subtract(m: IMoney): IMoney;
    procedure appendTo(m: TMoneyBag);
    function toString: String;    function equals(m: IMoney): boolean;
    property Amount: int64 read GetAmount;
    property CurrencyUnit: string read GetCurrencyUnit;
    function Count: integer;
    function _Self: TObject;  end;
 
  TMoneyBag = class(TInterfacedObject, IMoney)
  private
    FMonies: TFPList;    function AddToMoniesList(const Item: IInterface): Integer;
    function RemoveFromMoniesList(const Item: IInterface): Integer;
    function FindMoney(aCurrencyUnit: string): ISingleCurrencyMoney;
    function Contains(m: ISingleCurrencyMoney): boolean;
  public    constructor Create;
    class function CreateWith(m1: IMoney; m2: IMoney): IMoney;
    destructor Destroy; override;
    function Simplify: IMoney;
    function add(m: IMoney): IMoney;    function addMoney(m: TMoney): IMoney;
    function addMoneyBag(mb: TMoneyBag): IMoney;
    procedure appendBag(aBag: TMoneyBag);
    procedure appendMoney(aMoney: ISingleCurrencyMoney);
    function isZero: boolean;    function multiply(factor: integer): IMoney;
    function negate: IMoney;
    function subtract(m: IMoney): IMoney;
    procedure appendTo(m: TMoneyBag);
    function toString: String;    function equals(m: IMoney): boolean;
    function Count: integer;
    function _Self: TObject;
  end;
   Operator + (c: IMoney; c1: IMoney) c2: IMoney;
  Operator - (c: IMoney; c1: IMoney) c2: IMoney;
  Operator * (c: IMoney; i: integer) c2: IMoney;
 
 implementation 
Operator + (c: IMoney; c1: IMoney) c2: IMoney;
begin
  c2 := c.add(c1);
end; 
Operator - (c: IMoney; c1: IMoney) c2: IMoney;
begin
  c2 := c.subtract(c1);
end; 
Operator * (c: IMoney; i: integer) c2: IMoney;
begin
  c2 := c.multiply(i);
end; 
function TMoneyBag.AddToMoniesList(const Item: IInterface): Integer;
begin
  Result := FMonies.Add(nil);
  IInterface(FMonies.List^[Result]) := Item;end;
 
function TMoneyBag.RemoveFromMoniesList(const Item: IInterface): Integer;
begin
  Result := FMonies.IndexOf(Pointer(Item));  if Result > -1 then
  begin
    IInterface(FMonies.List^[Result]) := nil;
    FMonies.Delete(Result);
  end;end;
 
function TMoneyBag.FindMoney(aCurrencyUnit: string): ISingleCurrencyMoney;
var
  i: Integer;begin
  for i := 0 to FMonies.Count - 1 do
    if ISingleCurrencyMoney(FMonies.items[i]).CurrencyUnit = aCurrencyUnit then
    begin
      Result := ISingleCurrencyMoney(FMonies.items[i]);      Exit;
    end;
end;
 
function TMoneyBag.Contains(m: ISingleCurrencyMoney): boolean;var
  found: ISingleCurrencyMoney;
begin
  found := FindMoney(m.CurrencyUnit);
  if found = nil then  begin
    Result := false;
    Exit;
  end;
  Result := (found.Amount = m.amount);end;
 
class function TMoneyBag.CreateWith(m1: IMoney; m2: IMoney): IMoney;
var
  mb: IMoney;begin
  mb := TMoneyBag.Create;
  m1.AppendTo(TMoneyBag(mb._Self));
  m2.AppendTo(TMoneyBag(mb._Self));
  Result := TMoneyBag(mb._Self).Simplify;end;
 
constructor TMoneyBag.Create;
begin
  FMonies := TFPList.Create;end;
 
destructor TMoneyBag.Destroy;
var
  i: integer;begin
  for i := 0 to FMonies.Count - 1 do
    IInterface(FMonies.items[i])._release;
  FMonies.Free;
  inherited Destroy;end;
 
function TMoneyBag.Simplify: IMoney;
begin
  if FMonies.Count = 1 then    Result := IMoney(FMonies.items[0])
  else
    Result := Self;
end;
 function TMoneyBag.add(m: IMoney): IMoney;
begin
  Result := m.AddMoneyBag(Self);
end;
 function TMoneyBag.addMoney(m: TMoney): IMoney;
begin
  Result := TMoneyBag.CreateWith(m, Self);
end;
 function TMoneyBag.addMoneyBag(mb: TMoneyBag): IMoney;
begin
  Result := TMoneyBag.CreateWith(mb, Self);
end;
 procedure TMoneyBag.appendBag(aBag: TMoneyBag);
var
  i: integer;
begin
  for i := 0 to aBag.FMonies.Count - 1 do    appendMoney(ISingleCurrencyMoney(aBag.FMonies.Items[i]));
end;
 
procedure TMoneyBag.appendMoney(aMoney: ISingleCurrencyMoney);
var  old: IMoney;
  sum: IMoney;
begin
  if aMoney.isZero then Exit;
  old := findMoney(aMoney.CurrencyUnit);  if old = nil then
  begin
    AddToMoniesList(aMoney);
    Exit;
  end;  sum := old.Add(aMoney);
  RemoveFromMoniesList(old);
  if sum.isZero then Exit;
  AddToMoniesList(sum);
end; 
function TMoneyBag.isZero: boolean;
begin
  Result := FMonies.Count = 0;
end; 
function TMoneyBag.multiply(factor: integer): IMoney;
var
  i: Integer;
begin  Result := TMoneyBag.Create;
  if factor <> 0 then
    for i := 0 to FMonies.Count - 1 do
    begin
      TMoneyBag(Result._Self).appendMoney(ISingleCurrencyMoney(      ISingleCurrencyMoney(FMonies.items[i]).Multiply(factor)));
    end;
end;
 
function TMoneyBag.negate: IMoney;var
  i: integer;
begin
  Result := TMoneyBag.Create;
  for i := 0 to FMonies.Count - 1 do  begin
    TMoneyBag(Result._Self).appendMoney(ISingleCurrencyMoney(
      ISingleCurrencyMoney(FMonies.items[i]).negate));
  end;
end; 
function TMoneyBag.subtract(m: IMoney): IMoney;
begin
  Result := Add(m.negate);
end; 
procedure TMoneyBag.appendTo(m: TMoneyBag);
begin
  m.AppendBag(Self);
end; 
function TMoneyBag.toString: String;
var
  i: integer;
begin  Result := '{';
  for i := 0 to FMonies.Count - 1 do
    Result := Result + ISingleCurrencyMoney(FMonies.items[i]).ToString;
  Result := Result + '}';
end; 
function TMoneyBag.equals(m: IMoney): boolean;
var
  aMoneyBag: TMoneyBag;
  i: integer;  ism: ISingleCurrencyMoney;
begin
  if m = nil then
  begin
    Result := false;    Exit;
  end;
  if isZero then
  begin
    Result := m.isZero;    Exit;
  end;
  if m._Self.ClassType = TMoneyBag then
  begin
    aMoneyBag := TMoneyBag(m._Self);    if aMoneyBag.FMonies.count <> FMonies.Count then
    begin
      Result := false;
      Exit;
    end;    for i := 0 to FMonies.Count - 1 do
    begin
      ism := ISingleCurrencyMoney(FMonies.items[i]);
      if not aMoneyBag.Contains(ism) then
      begin        Result := false;
        Exit;
      end;
    end;
    Result := true;    Exit;
  end;
  Result := false;
end;
 function TMoneyBag.Count: integer;
begin
  Result := FMonies.Count;
end;
 function TMoneyBag._Self: TObject;
begin
  Result := Self;
end;
  
{ TMoney }
 
function TMoney.GetCurrencyUnit: string;
begin  Result := FCurrencyUnit;
end;
 
function TMoney.GetAmount: int64;
begin  Result := FAmount;
end;
 
constructor TMoney.Create(aAmount: int64; aCurrencyUnit: string);
begin  FAmount := aAmount;
  FCurrencyUnit := aCurrencyUnit;
end;
 
function TMoney.add(m: IMoney): IMoney;begin
  Result := m.AddMoney(Self);
end;
 
function TMoney.addMoney(m: TMoney): IMoney;begin
  if (m.CurrencyUnit = Self.CurrencyUnit) then
    Result := TMoney.Create(Self.Amount + m.Amount, Self.CurrencyUnit)
  else
    Result := TMoneyBag.CreateWith(Self, M);end;
 
function TMoney.addMoneyBag(mb: TMoneyBag): IMoney;
begin
  Result := mb.AddMoney(Self);end;
 
function TMoney.isZero: Boolean;
begin
  Result := Amount = 0;end;
 
function TMoney.multiply(factor: Integer): IMoney;
begin
  Result := TMoney.Create(Amount * factor, CurrencyUnit);end;
 
function TMoney.negate: IMoney;
begin
  Result := TMoney.Create(- Amount, CurrencyUnit);end;
 
function TMoney.subtract(m: IMoney): IMoney;
begin
  Result := Add(m.negate);end;
 
procedure TMoney.appendTo(m: TMoneyBag);
begin
  m.AppendMoney(Self);end;
 
function TMoney.toString: String;
begin
  Result := '[' + IntToStr(FAmount) + ' '+ FCurrencyUnit + ']';end;
 
function TMoney.equals(m: IMoney): boolean;
var
  ism: ISingleCurrencyMoney;begin
  if Assigned(m) then
  begin
    if isZero then
         Result := m.isZero;    if m._Self.ClassType = TMoney  then
    begin
      ism := ISingleCurrencyMoney(m);
       Result := (ism.Amount = Amount) and
          (ism.CurrencyUnit = CurrencyUnit)    end
    else
      Result := false;
  end
  else    Result := false;
end;
 
function TMoney.Count: integer;
begin  Result := 1;
end;
 
function TMoney._Self: TObject;
begin  Result := Self;
end;
 
end.

Punto importante: Si vas a sugerir un segmento de código en algún lenguaje debes hacerlo así:

  • Si es lenguaje C <code lang="c">Código en C</code>
  • Si es lenguaje Pascal <code lang="pascal">Aquí dentro el código de Pascal</code>.

De esta manera el código coloreas el código.

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